A software engineer and 15-year veteran in the gaming industry, Lewis shares his knowledge with Denison students as a mentor and guest speaker in Professor Ashwin Lall’s popular Game Design course.
“I’m a little jealous that a class like this wasn’t around when I was at Denison,” said Lewis, a dual major in computer science and physics who works for Crystal Dynamics, a California-based video game developer.
It’s not just because students learn the technology that powers a video game industry that generates more than $180 billion in revenue annually. In fact, producing the next generation of game designers isn’t the primary objective of Lall’s class.
The associate professor and Computer Science chair teaches lessons that extend beyond the realm of gaming — lessons that students can apply to any job or field of study While students in Lall’s class learn the rudimentary skills of game design, they’re also expected to work in groups, collaborate with others outside the computer programming bubble, and engage in the delicate art of constructive criticism. “This class mirrors the world of game design and programming,” said Lewis, the software engineer. “There’s tons of cross-disciplinary work in it. Teamwork is essential.”
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